![]() ![]() With my Titan Xp and viewport lighting disabled I can render 4,645,656 strands(8 points per strand) at a stable 60 fps. If you dive into the Hair Generate object and MMB the output node the primitive count is the actual hair strand count, if I'm not mistaken. To point it out, as my initial beliefs were incorrect, density(by default at least) does not equal fur strands. Disabling lighting is a HUGE help, as well as the optimizations aRtye pointed out. The Relax Iterations basically smooths out the root placements, so by default it's like three smooth iterations per strand, since smoothing operations are not so well suited for parallelism, it's quite expensive over millions of strands. Hair generation is generally pretty quick, it's the Relax Iterations which cause the bottleneck. Tell me I'm doing something wrong, that I just have to check a magic button that will just make everything go fast, I really want to use houdini grooming tool ! Thanks for your support. I don't understand if I'm doing something wrong : I setup a very simple mesh with a groom, I add some curve advection, cache the groom node to a file, and then proceed to up the density, and that where everything go absolutetly wrong : when I try to generate about 3.8Million furstrand, it take about 40 sec on a threadripper 1950X, and thing go even worst when I add a simple HairClump to the hairgen : 1m15 Please, tell me I'm doing something wrong, I'm used to Yeti which is also a procedural fur tool and can actually generate and display 4.1Million fur strand in less than 5 sec (for the same kind of graph than houdini), no to mention that the viewport keep a decent 30fps… Houdini have awesome grooming tool compared to all other existing hairgen I tried, and I would really like to switch to fully using houdini, but the performance are just a wall, and if this is considered ‘normal’, then I just feel like I bought this software for nothing. Find pricing in this story.Hi, I've been very excited to try out the new feature for fur in 16.5, I really like the tool houdini offer for that, but the performance are horrible. Houdini 19.0 is available for Windows 8+, macOS 10.13+, and Linux distros. ![]() SideFX hasn’t announced a release date for a production-ready version. The Houdini 19 Apple Silicon build is available to registered users of Houdini as a free technical preview. Pricing, system requirements and release dates The initial applications to support Apple Silicon natively have mainly been more general-purpose image editing or motion graphics tools.Īlthough Maxon supports M1 processors natively in its Redshift renderer, Autodesk and Foundry have yet to release native Apple Silicon builds of their software, and Adobe has yet to release native builds of most of the Substance 3D tools. The news makes SideFX one of the first major visual effects tools developers to announce native support for M1 processors. In addition, the current preview build does not support Karma XPU, the hybrid GPU-accelerated version of Houdini’s new renderer, the HQueue render management system or Houdini Engine plugins.īut still one of the first key VFX tools to support M1 processors natively ![]() However, in the initial tech preview, which is not supported by SideFX for use in production, some things are actually slower: the list of known limitations includes performance regressions in Pyro and some SOPs. Native M1 support should ultimately improve the way that Houdini performs on macOS: while Houdini 19.0, the latest version of the software, runs on new Mac workstations with Apple Silicon processors, it only does so under Rosetta, Apple’s translation environment. The Houdini 19 Apple Silicon build is the first version of Houdini with native support for Apple’s M1 processors: the original M1 chips, the newer M1 Pro and M1 Max, and the upcoming M1 Ultra. ![]() The release, which is not yet production-ready, and which is provided in parallel with stable builds of Houdini 19.0, coincides with the launch of Apple’s new Mac Studio desktop workstations and M1 Ultra processors.Īn early tech preview, with a range of known limitations SideFX has released the Houdini 19 Apple Silicon build: a tech preview of its VFX-industry-standard 3D software with native support for Apple’s M1 family of processors, used in current Mac workstations. SideFX has now officially released Houdini for Apple Silicon. Posted by Jim Thacker SideFX releases the Houdini 19 Apple Silicon build ![]()
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